Solving the Pivot problem in Unity
Ever since I started using Unity, I’ve noticed people are frustrated that they can’t move around the pivot of their game objects from within the Unity Editor. Users have to use a 3d modeling application to change the pivot of their models and re-import them into Unity. Unity makes re-importing relatively pain-free but with a game engine so intuitive and easy-to-use, I sort of expected Unity Technologies to solve this problem a while ago.
Being able to extend the functionality of the Editor through Editor Scripts is one of the features I love the most about Unity. And now there is one more reason to adore it; it enabled me to fix this Pivot problem.
If you want to give it a try, you’ll need to create an Editor folder under Assets (Project View) and place the script there. Once Unity is done compiling (should only take 2-3 seconds), you will see the Set Pivot menu item under the GameObject menu. If you have Unity 2.5+, you might want to dock the SetPivot window somewhere to keep it visible while playing with several objects.
There are a couple limitations with this initial version. As of now:
- You can only move the pivot inside the bounds (aka bounding box) of the mesh. It should take little modification to change this though.
- Pivot movement doesn’t work well with objects that have been rotated. Remember to move the pivot when the object has zero rotation on all three axes.
I intend to keep improving this script so if you have suggestions, send me a PM on the Unity forums. My forum name is VoxelBoy.
Unity Forum post – view
Unify Community Wiki page – view
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You’re currently reading “Solving the Pivot problem in Unity,” an entry on Solve the System
- Published:
- January 15, 2010 / 8:58 pm
- Category:
- Uncategorized
- Tags:
- Unity
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